Project notes / Independent fan project

WoW Scroll

My World of Warcraft project: guides, talent tools, and the work that goes into keeping them useful. Here are a couple of changes from the project notes.

WoW Scroll homepage featuring World of Warcraft guides and tools

Independent World of Warcraft fan project. Unaffiliated with Blizzard.

Project journal

A few decisions along the way

Open an entry to see what changed, the material behind it, and the checks that followed.

September 30, 2026Interface changeResetting one tree at a time

Sometimes you want to clear one talent tree without losing the rest of the build. The reset controls needed to make that easy, including on a narrow screen.

The change

  • A reset refunds points from the selected tree only.
  • The space for the control stays reserved when a tree is empty, so the layout does not jump.
  • Larger icons and more spacing make the talents easier to read.
What I checked

The saved review covers reset isolation, keyboard controls, narrow layouts, and export across the class pages. It describes local browser checks, not in-game validation or a physical touch-device test.

From the project records

The development note records the reset behaviour and the checks made during that change.

Read the saved excerpt
Saved mobile browser review of the Druid talent calculator
Saved mobile browser review. Scroll the capture, or open the full image.
October 1, 2026Artwork & AILeaving room for the interface

The artwork needs to work behind the real labels. The prompt puts each character on the right and leaves the left side dark and clear, with no generated text or icons.

The change

Nine class illustrations were generated together as one atlas. The website displays an individual panel with CSS and adds its own interface text.

What I checked

The asset notes separate the illustrations from actual game icons and mechanics evidence. The artwork is decorative; it does not prove anything about how a class plays.

A piece of the actual prompt
with the class character occupying the RIGHT half, face fully visible and upper body/waist included, and the LEFT half is dark atmospheric unobstructed charcoal negative space for real UI labels.
From the project records

The saved artwork record includes the full class-atlas prompt and how the image is used.

Read the saved excerpt
Generated nine-panel Warcraft class illustration atlas
Generated illustration atlas. Each panel leaves space on the left for a real interface label.

Visit WoW Scroll

See the project on the live website.

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