# Forever homepage artwork — October 1, 2026 Created with the built-in image-generation tool. Decorative illustrations are separate from the existing real Warcraft class/spec icons and game-mechanics evidence. ## Saved assets - `public/art/home/forever-class-atlas-20261001.webp`: one 1536×1024 atlas, displayed as nine equal panels using CSS. Panel order: Warrior, Mage, Priest; Hunter, Rogue, Warlock; Paladin, Druid, Shaman. - `public/art/home/forever-talent-planner-20261001.webp`: separate 1536×1024 illustration for the talent-calculator card. Compressed to WebP using the existing Sharp dependency. Portrait race and equipment are illustrative, not recommendations or claims about playable race/class combinations. No external reference artwork was copied. ## Atlas prompt Create a single coordinated illustration atlas for a World of Warcraft fan website, styled-concept painterly premium game artwork. EXACTLY a seamless 3 by 3 grid of nine equally-sized LANDSCAPE rectangular panels on a wide 3:2 canvas, no borders/gutters, no text, no lettering, no icons or logos. Each panel is an independent scene in the SAME illustration style and lighting, with the class character occupying the RIGHT half, face fully visible and upper body/waist included, and the LEFT half is dark atmospheric unobstructed charcoal negative space for real UI labels. Exact panel order from left to right: TOP ROW: human Warrior in worn steel armor carrying sword and shield (no orc), male gnome Mage casting restrained violet and frost magic, female dwarf Priest in pale cloth with subtle holy and shadow glow. MIDDLE ROW: orc Hunter with bow and wolf companion partly visible, hooded female human Rogue with paired daggers, undead Warlock in violet cloth with a small green fel glow. BOTTOM ROW: male dwarf Paladin with hammer and restrained warm holy light, night elf Druid with antlered armor and forest accents, female tauren Shaman with totem and restrained blue lightning. Classic Warcraft proportions, recognizable playable races, readable distinct class silhouettes, coherent composition in every panel. Dark charcoal environments, purple atmospheric shadows, off-white highlights, small warm-metal details, jewel-tone magic only where appropriate. Crisp professional hand-painted concept art, NOT realistic photography, NOT 3D renders, NOT nine different style treatments. No exaggerated particles, no decorative UI, no combat stats. Grid must be exactly equal thirds so the website can display each panel by CSS background positioning.